Ferro 파서를 Ferro 로, 그리고 그것이 드러낸 네 가지
렉서 다음은 파서다. 노드는 한 배열에 살고 자식은 그 안의 인덱스다 -- 노드는 ^Node 를 들 수 없고(여럿이며 한 번씩 소유하지 않는다) &Node 도 들 수 없다(R4). 인덱스는 둘 다 아니다. 소스도 필드가 아니라 매 단계에 같이 다닌다. unit demo / fn answer @2 / let n = (+ 1 (* 2 3)) / return n / balanced 전위 표기로 다시 찍는 것이 시험의 요점이다. 1 + 2 * 3 이 어떻게 묶였는지는 그렇게만 보인다. 쓰면서 나온 컴파일러 버그 넷: 1. 다른 유닛의 타입을 필드로 쓰면 그 필드 타입이 영영 UNKNOWN 이었다. 필드 해석이 유닛마다 선언 직후에 돌아서, 아직 선언되지 않은 유닛의 타입을 찾다 실패하고 그 답을 굳혔다. 이제 모든 유닛이 선언을 마친 뒤에 한 번 푼다. 2. 그리고 그 해석은 타입을 선언한 유닛에서 해야 한다. 필드 타입은 그 유닛의 import 로 쓰였는데 아무 유닛에서나 풀고 있었다. 타입 계층에 enter/leave 콜백을 두고 체커가 그 자리로 데려간다. 3. cycle_state 를 재귀 검사와 크기 계산이 같이 썼다. 첫 번째가 보는 중인 구조체 가 두 번째에게는 다 끝난 것으로 보여서, 필드가 하나뿐인 것처럼 1 바이트로 자리를 잡았다 -- Parser 가 그래서 자기 토큰을 밟았다. layout_state 로 나눴다. 4. 다른 유닛의 상수(ast.NONE)를 lowering 이 필드 접근으로 봤다. 체커가 이미 링크 이름을 붙여두었으니 그것이 있으면 전역이다. 그리고 R1 을 실제로 지키게 했다: 소유자를 놓으면 그것이 가진 것도 놓는다. 전에는 자기 drop 이 있거나 자기가 owned 일 때만이어서, drop 을 가진 타입을 필드로 담은 구조체는 그것을 놓을 방법이 없었다(drop 은 손으로 못 부른다). 이제 release_at 이 drop 을 부르고 필드로 내려간다. 그 덕에 List/Arena/Map 의 drop 이 전부 필요 없어져서 지웠다 -- 버퍼가 owned 이니 R1 이 알아서 한다. 221/221, 29/29.
This commit is contained in:
@@ -284,6 +284,9 @@ void enter_unit(FeCheck *c, unsigned index)
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static int enter_decl_hook(void *owner, const char *unit);
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static void leave_decl_hook(void *owner, int back);
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void fe_check_init(FeCheck *c, FeBuild *build, FeDiags *diags,
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unsigned pointer_bits, int no_checks)
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{
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@@ -301,6 +304,8 @@ void fe_check_init(FeCheck *c, FeBuild *build, FeDiags *diags,
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c->types.unit_name = "unit";
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c->types.instantiate = instantiate_type_node;
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c->types.instantiate_owner = c;
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c->types.enter_decl = enter_decl_hook;
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c->types.leave_decl = leave_decl_hook;
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c->instances = (FeInstance *)fe_arena_alloc(&c->arena,
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(unsigned long)FE_GENERIC_INSTANCE_MAX * sizeof(FeInstance));
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c->instance_count = 0;
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@@ -354,6 +359,36 @@ FeType *unit_type(FeCheck *c, FeUnit *u, const char *name)
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return 0;
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}
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/* A field type is written in the unit that declared the type, so it has to be
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resolved with that unit's imports in scope -- not with whichever unit
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happens to be current when the walk reaches it. Returns the index to go back
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to, or -1 when there is nowhere to go. */
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int enter_declaring_unit(FeCheck *c, const char *unit_name)
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{
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unsigned i;
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unsigned here;
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if (!unit_name || !c->build || !c->unit) return -1;
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here = unit_index(c,c->unit);
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for (i=0;i<c->build->count;++i)
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if (strcmp(c->build->units[i].name,unit_name)==0) {
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if (i==here) return -1;
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enter_unit(c,i);
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return (int)here;
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}
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return -1;
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}
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/* The type layer calls these; it knows nothing about units beyond a name. */
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static int enter_decl_hook(void *owner, const char *unit)
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{
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return enter_declaring_unit((FeCheck *)owner, unit);
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}
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static void leave_decl_hook(void *owner, int back)
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{
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enter_unit((FeCheck *)owner, (unsigned)back);
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}
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/* The AST declaration of a type another unit declares, for its visibility and
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for its methods. */
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FeNode *unit_type_decl(FeCheck *c, FeUnit *u, const char *name)
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@@ -104,6 +104,7 @@ FeUnit *binding_unit(FeCheckerState *s, FeNode *base);
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int decl_is_public(const FeNode *decl);
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FeSym *unit_member(FeCheck *c, FeUnit *u, const char *name);
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FeType *unit_type(FeCheck *c, FeUnit *u, const char *name);
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int enter_declaring_unit(FeCheck *c, const char *unit_name);
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FeNode *unit_type_decl(FeCheck *c, FeUnit *u, const char *name);
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FeType *node_type_in(FeCheck *c, const char *unit, FeNode *node);
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FeNode *find_method(FeCheck *c, FeType *owner, const char *name);
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+3
-1
@@ -79,7 +79,6 @@ void declare_unit(FeCheck *c)
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fe_type_declare_enum(&c->types,n);
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for (n=c->ast->root ? c->ast->root->children : 0;n;n=n->next)
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if (n->kind==FE_N_ERROR_DECL) fe_type_declare_error(&c->types,n);
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check_type_cycles(c);
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}
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/* The unit's top-level names, in a scope of their own so that another unit
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@@ -166,6 +165,9 @@ int fe_check_program(FeCheck *c)
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s.fn_node=0;
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fe_own_liveness_init(&s.liveness,&c->arena);
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for (u=0;u<c->build->count;++u) { enter_unit(c,u); declare_unit(c); }
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/* Only now: a field may name a type in a unit that had not declared it
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yet, and resolving it early would freeze the wrong answer in place. */
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for (u=0;u<c->build->count;++u) { enter_unit(c,u); check_type_cycles(c); }
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fe_type_layout_all(&c->types);
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for (u=0;u<c->build->count;++u) {
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enter_unit(c,u);
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+11
-4
@@ -140,18 +140,25 @@ void check_type_cycle(FeCheck *c, FeType *t)
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if (t->kind == FE_TYPE_ARRAY) {
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check_type_cycle(c,t->elem);
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} else if (t->kind == FE_TYPE_STRUCT) {
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for (i=0;i<t->field_count;i++) {
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int back=enter_declaring_unit(c,t->unit);
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for (i=0;i<t->field_count;i++)
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if (!t->fields[i].type && t->fields[i].ast_node)
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t->fields[i].type=fe_type_from_ast(&c->types,t->fields[i].ast_node->a);
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check_type_cycle(c,t->fields[i].type);
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}
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if (back>=0) enter_unit(c,(unsigned)back);
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for (i=0;i<t->field_count;i++) check_type_cycle(c,t->fields[i].type);
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} else if (t->kind == FE_TYPE_ENUM) {
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int back=enter_declaring_unit(c,t->unit);
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for (i=0;i<t->variant_count;i++) {
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unsigned j;
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for (j=0;j<t->variants[i].field_count;j++) {
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for (j=0;j<t->variants[i].field_count;j++)
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if (!t->variants[i].fields[j].type && t->variants[i].fields[j].ast_node)
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t->variants[i].fields[j].type=fe_type_from_ast(&c->types,
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t->variants[i].fields[j].ast_node->a);
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}
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if (back>=0) enter_unit(c,(unsigned)back);
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for (i=0;i<t->variant_count;i++) {
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unsigned j;
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for (j=0;j<t->variants[i].field_count;j++) {
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next=t->variants[i].fields[j].type;
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check_type_cycle(c,next);
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}
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+10
-1
@@ -113,9 +113,18 @@ unsigned as_address(Lower *L, Slot s, FeNode *n)
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/* Does letting go of this type have to do something? */
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int needs_release(const FeType *t)
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{
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unsigned i;
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if (!t) return 0;
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if (t->kind == FE_TYPE_OWNED) return 1;
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return t->has_drop != 0;
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if (t->has_drop) return 1;
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/* SPEC 5 R1: letting go of an owner lets go of what it owns. A struct that
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holds an owner has something to do even when it says nothing itself --
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which is what lets one type hold another that has a `drop`, since
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calling `drop` by hand is not allowed. */
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if (t->kind == FE_TYPE_STRUCT)
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for (i = 0; i < t->field_count; ++i)
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if (needs_release(t->fields[i].type)) return 1;
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return 0;
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}
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int lower_reserve(Lower *L, void **items, unsigned *capacity, unsigned needed,
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+38
-20
@@ -171,6 +171,12 @@ Slot lower_expr_core(Lower *L, FeNode *n)
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if (base && (base->kind == FE_TYPE_REF ||
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base->kind == FE_TYPE_OWNED)) base = base->elem;
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field = fe_type_field(base, n->b && n->b->text ? n->b->text : "");
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/* `binding.name` is not a field of anything: it is a constant or a
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global in another unit, and the checker already turned it into a
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link name. */
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if (!field && n->cname)
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return slot_place(fe_ir_at_global(n->cname, 0), it,
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ir_size(t));
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if (!field) { fail(L, "an unresolved field", n); return slot_void(); }
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b = lower_expr(L, n->a);
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if (n->a->sem_type && (n->a->sem_type->kind == FE_TYPE_REF ||
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@@ -305,6 +311,37 @@ const char *drop_name(Lower *L, const FeType *t)
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return method->cname;
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}
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/* Let go of one value sitting at `at`. A type that says how to let go of
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itself is asked first; then whatever it holds is let go of in turn, so a
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struct that owns a struct that owns a buffer settles all three without
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anyone writing a `drop` (SPEC 5 R1). */
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void release_at(Lower *L, const FeType *t, FeIrPlace at)
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{
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unsigned args[1];
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unsigned i;
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if (!t) return;
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if (t->has_drop) {
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const char *how = drop_name(L, t);
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args[0] = fe_ir_addr(L->m, L->b, at);
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if (how) fe_ir_call(L->m, L->b, FE_IR_VOID, how, args, 1);
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}
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if (t->kind == FE_TYPE_OWNED) {
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FeIrPlace p = at;
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if (t->elem && t->elem->kind == FE_TYPE_SLICE)
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p.offset += SLICE_PTR_OFFSET;
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args[0] = fe_ir_load(L->m, L->b, FE_IR_PTR, p);
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fe_ir_call(L->m, L->b, FE_IR_VOID, "fe_rt_free", args, 1);
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return;
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}
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if (t->kind == FE_TYPE_STRUCT)
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for (i = 0; i < t->field_count; ++i) {
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FeIrPlace p = at;
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if (!needs_release(t->fields[i].type)) continue;
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p.offset += (long)t->fields[i].offset;
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release_at(L, t->fields[i].type, p);
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}
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}
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/* Settle what a scope owes, most recent first. A `return` in the middle of a
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function still owes everything, so every exit path calls this. */
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void run_deferred(Lower *L, unsigned from)
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@@ -321,29 +358,10 @@ void run_deferred(Lower *L, unsigned from)
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fe_ir_at_local(L->owed[i - 1].flag, 0));
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FeIrBlock *doit = new_block(L);
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FeIrBlock *skip = new_block(L);
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unsigned args[1];
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FeType *t = L->owed[i - 1].type;
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fe_ir_br(L->b, live, doit->id, skip->id);
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L->b = doit;
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if (t && t->kind == FE_TYPE_OWNED && t->elem &&
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t->elem->kind == FE_TYPE_SLICE) {
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FeIrPlace at = fe_ir_at_local(L->owed[i - 1].local,
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SLICE_PTR_OFFSET);
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args[0] = fe_ir_load(L->m, L->b, FE_IR_PTR, at);
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} else {
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args[0] = fe_ir_load(L->m, L->b, FE_IR_PTR,
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fe_ir_at_local(L->owed[i - 1].local, 0));
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}
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if (t && t->has_drop) {
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/* A type that says how to let go of itself is asked to; the
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name is the one its instance was given. */
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const char *how = drop_name(L, t);
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args[0] = fe_ir_addr(L->m, L->b,
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fe_ir_at_local(L->owed[i - 1].local, 0));
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if (how) fe_ir_call(L->m, L->b, FE_IR_VOID, how, args, 1);
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} else {
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fe_ir_call(L->m, L->b, FE_IR_VOID, "fe_rt_free", args, 1);
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}
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release_at(L, t, fe_ir_at_local(L->owed[i - 1].local, 0));
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fe_ir_jmp(L->b, skip->id);
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L->b = skip;
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}
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@@ -145,6 +145,7 @@ Slot lower_call(Lower *L, FeNode *n);
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Slot lower_expr(Lower *L, FeNode *n);
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Slot lower_expr_core(Lower *L, FeNode *n);
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const char *drop_name(Lower *L, const FeType *t);
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void release_at(Lower *L, const FeType *t, FeIrPlace at);
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void run_deferred(Lower *L, unsigned from);
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Slot wrap_context(Lower *L, Slot v, FeNode *n);
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unsigned wrapper_tag(Lower *L, Slot w, const FeType *t, FeNode *n);
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+52
-18
@@ -47,6 +47,7 @@ static FeType *new_type(FeTypeCtx *ctx, const char *name, FeTypeKind kind)
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t->next = ctx->types;
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t->emit_state = 0;
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t->cycle_state = 0;
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t->layout_state = 0;
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ctx->types = t;
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return t;
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}
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@@ -61,6 +62,8 @@ void fe_types_init(FeTypeCtx *ctx, FeArena *arena, unsigned pointer_bits)
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ctx->param_count = 0;
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ctx->instantiate = 0;
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ctx->instantiate_owner = 0;
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ctx->enter_decl = 0;
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ctx->leave_decl = 0;
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}
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/* Does this type answer to `name` for someone checking `unit`? A type with no
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@@ -452,6 +455,26 @@ unsigned fe_type_align(const FeType *t)
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return t && t->align ? t->align : 1U;
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}
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/* Resolve this type's fields where they were written. Without the callback
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installed -- or for a type nobody declared -- everything stays where it is,
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which is what the non-checking users of this layer want. */
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static int enter_decl_unit(FeTypeCtx *ctx, const char *unit, const char **was)
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{
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*was = ctx->unit_name;
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if (!ctx->enter_decl || !unit) return -1;
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return ctx->enter_decl(ctx->instantiate_owner, unit);
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}
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/* Put back both halves: the unit the checker was in, and the name this layer
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was interning under -- an instantiation moves the second without the
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first, so restoring one is not restoring the other. */
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static void leave_decl_unit(FeTypeCtx *ctx, int back, const char *was)
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{
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if (back >= 0 && ctx->leave_decl)
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ctx->leave_decl(ctx->instantiate_owner, back);
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ctx->unit_name = was;
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}
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static void layout_type(FeTypeCtx *ctx, FeType *t)
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{
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unsigned i;
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@@ -460,14 +483,14 @@ static void layout_type(FeTypeCtx *ctx, FeType *t)
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unsigned long max_size;
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unsigned max_align;
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if (!t || t->size) return;
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if (t->cycle_state == 1) {
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if (t->layout_state == 1) {
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t->size = 1;
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t->align = 1;
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return;
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}
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t->cycle_state = 1;
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t->layout_state = 1;
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if (t->kind == FE_TYPE_VOID || t->kind == FE_TYPE_UNKNOWN ||
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t->kind == FE_TYPE_ERROR) { t->size = 0; t->align = 1; t->cycle_state = 2; return; }
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t->kind == FE_TYPE_ERROR) { t->size = 0; t->align = 1; t->layout_state = 2; return; }
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if (t->kind == FE_TYPE_ERROR_UNION) {
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if (t->error_value && t->error_value->kind != FE_TYPE_VOID) {
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layout_type(ctx,t->error_value);
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@@ -478,7 +501,7 @@ static void layout_type(FeTypeCtx *ctx, FeType *t)
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t->size=2;
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t->align=2U;
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}
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t->cycle_state = 2; return;
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t->layout_state = 2; return;
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}
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if (t->kind == FE_TYPE_OPTIONAL) {
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layout_type(ctx,t->elem);
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@@ -490,44 +513,48 @@ static void layout_type(FeTypeCtx *ctx, FeType *t)
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t->size=round_up(1UL,t->align)+fe_type_size(t->elem);
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t->size=round_up(t->size,t->align);
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}
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t->cycle_state=2; return;
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t->layout_state=2; return;
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}
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if (t->kind == FE_TYPE_BOOL || t->kind == FE_TYPE_CHAR) {
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t->size = 1; t->align = 1; t->cycle_state = 2; return;
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t->size = 1; t->align = 1; t->layout_state = 2; return;
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}
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if (t->kind == FE_TYPE_INT) {
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t->size = (t->bits + 7U) / 8U;
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t->align = t->size;
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if (t->size > 4UL) t->size = 4UL;
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t->cycle_state = 2; return;
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t->layout_state = 2; return;
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}
|
||||
if (t->kind == FE_TYPE_REF || t->kind == FE_TYPE_RAW) {
|
||||
t->size = FE_PTR_SIZE;
|
||||
t->align = FE_PTR_ALIGN;
|
||||
t->cycle_state = 2; return;
|
||||
t->layout_state = 2; return;
|
||||
}
|
||||
if (t->kind == FE_TYPE_OWNED) {
|
||||
t->size = t->elem && t->elem->kind==FE_TYPE_SLICE ?
|
||||
2UL * FE_PTR_SIZE : FE_PTR_SIZE;
|
||||
t->align = FE_PTR_ALIGN;
|
||||
t->cycle_state = 2; return;
|
||||
t->layout_state = 2; return;
|
||||
}
|
||||
if (t->kind == FE_TYPE_SLICE || t->kind == FE_TYPE_STR) {
|
||||
t->size = 2UL * FE_PTR_SIZE;
|
||||
t->align = FE_PTR_ALIGN;
|
||||
t->cycle_state = 2; return;
|
||||
t->layout_state = 2; return;
|
||||
}
|
||||
if (t->kind == FE_TYPE_ARRAY) {
|
||||
layout_type(ctx, t->elem);
|
||||
t->align = t->packed ? 1U : fe_type_align(t->elem);
|
||||
t->size = t->length * fe_type_size(t->elem);
|
||||
t->cycle_state = 2; return;
|
||||
t->layout_state = 2; return;
|
||||
}
|
||||
if (t->kind == FE_TYPE_STRUCT) {
|
||||
off = 0; max_align = 1;
|
||||
for (i = 0; i < t->field_count; ++i) {
|
||||
const char *was;
|
||||
int back = enter_decl_unit(ctx, t->unit, &was);
|
||||
for (i = 0; i < t->field_count; ++i)
|
||||
if (!t->fields[i].type && t->fields[i].ast_node)
|
||||
t->fields[i].type = fe_type_from_ast(ctx, t->fields[i].ast_node->a);
|
||||
leave_decl_unit(ctx, back, was);
|
||||
off = 0; max_align = 1;
|
||||
for (i = 0; i < t->field_count; ++i) {
|
||||
layout_type(ctx, t->fields[i].type);
|
||||
align = t->packed ? 1U : fe_type_align(t->fields[i].type);
|
||||
if (align > max_align) max_align = align;
|
||||
@@ -537,18 +564,25 @@ static void layout_type(FeTypeCtx *ctx, FeType *t)
|
||||
}
|
||||
t->align = max_align;
|
||||
t->size = round_up(off, max_align);
|
||||
t->cycle_state = 2;
|
||||
t->layout_state = 2;
|
||||
return;
|
||||
}
|
||||
if (t->kind == FE_TYPE_ENUM) {
|
||||
const char *was;
|
||||
int back = enter_decl_unit(ctx, t->unit, &was);
|
||||
for (i = 0; i < t->variant_count; ++i) {
|
||||
unsigned j;
|
||||
for (j = 0; j < t->variants[i].field_count; ++j)
|
||||
if (!t->variants[i].fields[j].type && t->variants[i].fields[j].ast_node)
|
||||
t->variants[i].fields[j].type = fe_type_from_ast(
|
||||
ctx, t->variants[i].fields[j].ast_node->a);
|
||||
}
|
||||
leave_decl_unit(ctx, back, was);
|
||||
max_size = 0; max_align = 1;
|
||||
for (i = 0; i < t->variant_count; ++i) {
|
||||
unsigned j;
|
||||
off = 0;
|
||||
for (j = 0; j < t->variants[i].field_count; ++j) {
|
||||
if (!t->variants[i].fields[j].type && t->variants[i].fields[j].ast_node)
|
||||
t->variants[i].fields[j].type = fe_type_from_ast(
|
||||
ctx, t->variants[i].fields[j].ast_node->a);
|
||||
layout_type(ctx, t->variants[i].fields[j].type);
|
||||
if (fe_type_align(t->variants[i].fields[j].type) > max_align)
|
||||
max_align = fe_type_align(t->variants[i].fields[j].type);
|
||||
@@ -564,7 +598,7 @@ static void layout_type(FeTypeCtx *ctx, FeType *t)
|
||||
off = round_up(t->bits / 8U, max_align);
|
||||
t->size = round_up(off + max_size, max_align);
|
||||
t->align = max_align;
|
||||
t->cycle_state = 2;
|
||||
t->layout_state = 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -98,6 +98,11 @@ struct FeType {
|
||||
FeType *next;
|
||||
int emit_state;
|
||||
int cycle_state;
|
||||
/* Separate from `cycle_state`: the checker's by-value recursion walk and
|
||||
this layer's size computation run inside one another, and sharing one
|
||||
marker made a struct in the middle of the first look complete to the
|
||||
second -- one byte wide, with every field on top of the next. */
|
||||
int layout_state;
|
||||
};
|
||||
|
||||
typedef struct FeTypeCtx {
|
||||
@@ -114,6 +119,12 @@ typedef struct FeTypeCtx {
|
||||
so it installs this and the type layer calls back into it. */
|
||||
FeType *(*instantiate)(void *owner, const FeNode *node);
|
||||
void *instantiate_owner;
|
||||
/* A field type is written in the unit that declared it, so resolving one
|
||||
has to happen with that unit's imports in scope. The checker owns that
|
||||
knowledge, so it installs this pair and the type layer calls back.
|
||||
`enter` answers with what to hand `leave`, or -1 for "stayed put". */
|
||||
int (*enter_decl)(void *owner, const char *unit);
|
||||
void (*leave_decl)(void *owner, int back);
|
||||
} FeTypeCtx;
|
||||
|
||||
void fe_types_init(FeTypeCtx *ctx, FeArena *arena, unsigned pointer_bits);
|
||||
|
||||
Reference in New Issue
Block a user