R11 이 데이터가 데이터를 가리킬 때 내놓는 답이다. 아레나가 값을 소유하고 핸들은 숫자라서 참조가 아니고, R4 가 반대할 것이 없다. mem.Arena 옆에 두되 다른 자료구조다 -- 저쪽은 크기가 제각각인 것을 오프셋으로 나눠주고, 이쪽은 슬롯마다 고정된 T 를 담고 슬롯을 되받는다. 핸들은 믿는 것이 아니라 검사받는다. 슬롯의 세대, 아레나의 epoch, 어느 아레나에서 왔는지를 8바이트에 담아서, 놓아준 뒤에 쓰거나 reset 뒤에 쓰거나 다른 아레나에 물어보면 옆값이 아니라 null 이 나온다. 여덟 바이트는 빌드마다 같다 -- --no-checks 는 비교를 건너뛸 뿐 배치를 바꾸지 않는다. 세대가 다 닳은 슬롯은 재사용 목록에 넣지 않고 버린다. 한 바퀴 돌면 옛 핸들이 다시 유효해지는데, 그것이 세대가 막으려던 바로 그 일이다. get 은 사본을 돌려준다. 대여가 문장을 넘기지 않는 이유가 그것이고, 그래서 한 슬롯을 읽으면서 다른 슬롯에 쓸 수 있다. get_mut 은 두지 않았다 -- 아레나 하나를 통째로 잠그는 참조를 오래 들고 있게 하는 API 다. 길에서 고친 것: 메서드 호출이 시그니처를 호출자 유닛에서 풀고 있었다. 그래서 Arena(T) 안의 Handle(T) 를 부르는 쪽 유닛에서 찾다가 실패했다. 필드 타입에 쓰던 enter_declaring_unit 을 method_type 에도 물렸다. 241/241, 36/36.
167 lines
6.3 KiB
Plaintext
167 lines
6.3 KiB
Plaintext
unit std.arena;
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import std.mem;
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// An arena of `T` reached by handle, and the handle that reaches it.
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//
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// This is the shape SPEC R11 asks for when data points at data: the arena owns
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// the values and a handle is a number, so nothing here is a reference and R4
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// has nothing to object to. `mem.Arena` next door is a different structure --
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// a block of bytes handed out by offset, for data whose size varies. This one
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// holds a fixed `T` per slot and can take slots back.
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//
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// A handle is checked, not trusted. It carries the generation of the slot it
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// was made from, the epoch of the arena, and which arena it came from, so
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// using it after the slot was freed, after the arena was reset, or against
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// some other arena all answer `null` rather than a neighbouring value.
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//
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// `T` is expected to be Copy -- integers, handles, small records. `get`
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// answers with a copy, which is the whole reason a borrow never outlives the
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// statement it was taken in. For a `T` that owns something, `take` moves it
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// out and leaves a replacement (SPEC 5 R7).
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/// No slot. Every real index is smaller.
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pub const NONE: u32 = 4294967295;
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/// Eight bytes, and the same eight in every build: `--no-checks` skips the
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/// comparison, never the layout. A handle that changed shape with a flag
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/// would not survive being written down.
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pub struct Handle(T) {
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pub index: u32,
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/// `arena 8 | epoch 8 | generation 16`
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pub tag: u32,
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pub fn none() -> Self { return Self{ index: NONE, tag: 0 }; }
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pub fn is_none(self: &Self) -> bool { return self.index == NONE; }
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pub fn same(self: &Self, other: Handle(T)) -> bool {
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return self.index == other.index and self.tag == other.tag;
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}
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}
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struct Slot(T) {
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value: T,
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/// Bumped every time the slot is freed, so old handles stop matching.
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gen: u32,
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live: bool,
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/// The next slot on the free list, or `NONE`.
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next: u32,
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}
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pub struct Arena(T) {
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slots: ^[]mut Slot(T),
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/// How many slots have ever been handed out; slots past this are untouched.
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high: usize,
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/// How many are live right now.
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count: usize,
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free: u32,
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id: u32,
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epoch: u32,
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/// `id` tells one arena from another in a handle. A program with a handful
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/// of arenas numbers them itself; eight bits is more than that needs.
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pub fn with_capacity(id: u32, n: usize) -> !Self {
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let room: ^[]mut Slot(T) = try mem.alloc_slice(Slot(T), n);
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return Self{ slots: room, high: 0, count: 0, free: NONE,
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id: id % 256, epoch: 0 };
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}
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pub fn len(self: &Self) -> usize { return self.count; }
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pub fn room(self: &Self) -> usize { return self.slots.^.n; }
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fn tag_of(self: &Self, gen: u32) -> u32 {
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return (self.id * 16777216) + (self.epoch * 65536) + gen;
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}
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/// Is this handle still talking about a live slot in this arena?
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pub fn valid(self: &Self, h: Handle(T)) -> bool {
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if h.index == NONE { return false; }
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if (h.index as usize) >= self.high { return false; }
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if not self.slots.^[h.index as usize].live { return false; }
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return self.slots.^[h.index as usize].gen == h.tag;
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}
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pub fn alloc(self: &mut Self, v: T) -> !Handle(T) {
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var at: usize = 0;
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if self.free != NONE {
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at = self.free as usize;
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self.free = self.slots.^[at].next;
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} else {
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if self.high == self.slots.^.n { return error.OutOfMemory; }
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at = self.high;
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self.high = self.high + 1;
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self.slots.^[at].gen = self.tag_of(0);
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}
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self.slots.^[at].value = v;
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self.slots.^[at].live = true;
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self.slots.^[at].next = NONE;
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self.count = self.count + 1;
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return Handle(T){ index: at as u32, tag: self.slots.^[at].gen };
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}
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/// A copy of what the slot holds, or nothing when the handle is stale.
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/// The borrow of the arena ends with this statement, which is what lets a
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/// caller read one slot while writing another.
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pub fn get(self: &Self, h: Handle(T)) -> ?T {
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if not self.valid(h) { return null; }
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return self.slots.^[h.index as usize].value;
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}
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/// Overwrite in place. Says whether the handle was good.
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pub fn set(self: &mut Self, h: Handle(T), v: T) -> bool {
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if not self.valid(h) { return false; }
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self.slots.^[h.index as usize].value = v;
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return true;
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}
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/// Move the value out and leave `replacement` behind (SPEC 5 R7). This is
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/// how a `T` that owns something leaves the arena.
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pub fn take(self: &mut Self, h: Handle(T), replacement: T) -> ?T {
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if not self.valid(h) { return null; }
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return mem.replace(&mut self.slots.^[h.index as usize].value,
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replacement);
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}
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/// Exchange what two slots hold. Both handles have to be good.
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pub fn swap(self: &mut Self, a: Handle(T), b: Handle(T)) -> bool {
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if not self.valid(a) { return false; }
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if not self.valid(b) { return false; }
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let ai: usize = a.index as usize;
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let bi: usize = b.index as usize;
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if ai == bi { return true; }
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let first: T = self.slots.^[ai].value;
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let second: T = mem.replace(&mut self.slots.^[bi].value, first);
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self.slots.^[ai].value = second;
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return true;
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}
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/// Give the slot back. Every handle to it stops matching. A slot whose
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/// generation has run out is retired rather than reused -- wrapping around
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/// would make an old handle valid again, which is the one thing the
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/// generation is there to prevent.
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pub fn free(self: &mut Self, h: Handle(T)) -> bool {
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if not self.valid(h) { return false; }
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let at: usize = h.index as usize;
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self.slots.^[at].live = false;
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self.count = self.count - 1;
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let gen: u32 = self.slots.^[at].gen % 65536;
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if gen == 65535 { return true; }
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self.slots.^[at].gen = self.slots.^[at].gen + 1;
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self.slots.^[at].next = self.free;
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self.free = h.index;
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return true;
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}
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/// Forget everything at once. The epoch moves, so every handle made before
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/// now is stale without having to touch a single slot.
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pub fn reset(self: &mut Self) -> void {
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self.epoch = (self.epoch + 1) % 256;
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self.high = 0;
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self.count = 0;
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self.free = NONE;
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return;
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}
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}
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