클래식 공개 API 정리

맥락:
- GUI 이식 전에 classic 패키지 루트에서 노출할 API 범위를 정리했다.
- Claude Opus 4.7 xhigh 자문에서 root export 축소와 backend builder 이름 단일화를 우선 권장했다.

변경:
- classic package root export를 GameState, config, env, backend, bot registry 중심으로 줄였다.
- backend factory 이름을 build_backend로 단일화하고 README 사용 예시를 갱신했다.
- public API smoke test를 추가하고 pyproject description 및 Cython build failure 처리를 정리했다.

확인:
- uv run pytest tests/games/classic
- uv run lost-cities-classic
This commit is contained in:
2026-05-06 19:21:17 +09:00
parent 7df6e42904
commit 361420df7a
7 changed files with 94 additions and 25 deletions
+23
View File
@@ -21,4 +21,27 @@ uv run pytest tests/games/classic
uv run lost-cities-classic
```
## Basic Usage
```python
from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config
state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)
while not state.terminal:
state.apply_action(bot.act(state))
print(state.total_score(0), state.total_score(1))
```
Backends use the same snapshot/apply/undo interface:
```python
from coolrl_lost_cities.games.classic import build_backend, classic_config
backend = build_backend("python", classic_config(), seed=1)
snapshot = backend.snapshot()
```
See [classic port notes](docs/classic-port-notes.md) for the current direction.
+1 -1
View File
@@ -1,7 +1,7 @@
[project]
name = "coolrl-lost-cities"
version = "0.1.0"
description = "Add your description here"
description = "Focused Lost Cities classic game extraction"
readme = "README.md"
authors = [
{ name = "정시원", email = "sebastianrcnt@gmail.com" }
+17 -19
View File
@@ -4,27 +4,25 @@ from setuptools import Extension, setup
try:
from Cython.Build import cythonize
except ImportError: # pragma: no cover
cythonize = None
except ImportError as exc: # pragma: no cover
raise RuntimeError("Cython is required to build coolrl-lost-cities") from exc
extensions: list[Extension] = []
if cythonize is not None:
extensions = cythonize(
[
Extension(
"coolrl_lost_cities.games.classic.game",
["src/coolrl_lost_cities/games/classic/game.pyx"],
)
],
language_level=3,
compiler_directives={
"boundscheck": False,
"wraparound": False,
"cdivision": True,
"initializedcheck": False,
},
)
extensions = cythonize(
[
Extension(
"coolrl_lost_cities.games.classic.game",
["src/coolrl_lost_cities/games/classic/game.pyx"],
)
],
language_level=3,
compiler_directives={
"boundscheck": False,
"wraparound": False,
"cdivision": True,
"initializedcheck": False,
},
)
setup(ext_modules=extensions)
@@ -1,13 +1,37 @@
from __future__ import annotations
from .game import Card, GameState, IllegalMoveError, LostCitiesConfig, classic_config
from .backends import build_backend
from .bots import (
LostCitiesBot,
available_bot_names,
build_bot,
play_game,
run_series,
)
from .env import LostCitiesEnv
from .game import (
GameState,
IllegalMoveError,
LostCitiesConfig,
classic_config,
)
from .interfaces import BackendName, LostCitiesBackend, Snapshot
__all__ = [
"Card",
"BackendName",
"GameState",
"IllegalMoveError",
"LostCitiesBackend",
"LostCitiesBot",
"LostCitiesConfig",
"LostCitiesEnv",
"Snapshot",
"available_bot_names",
"build_backend",
"build_bot",
"classic_config",
"play_game",
"run_series",
]
@@ -1,11 +1,11 @@
from __future__ import annotations
from .factory import build_lost_cities_backend
from .factory import build_backend
from .python import PythonLostCitiesBackend
from .rust import RustLostCitiesBackend
__all__ = [
"PythonLostCitiesBackend",
"RustLostCitiesBackend",
"build_lost_cities_backend",
"build_backend",
]
@@ -6,7 +6,7 @@ from .python import PythonLostCitiesBackend
from .rust import RustLostCitiesBackend
def build_lost_cities_backend(
def build_backend(
backend: BackendName,
config: LostCitiesConfig,
seed: int | None,
+24
View File
@@ -0,0 +1,24 @@
from __future__ import annotations
import coolrl_lost_cities.games.classic as classic
def test_classic_package_exports_common_game_api() -> None:
config = classic.classic_config(seed=1)
state = classic.GameState.new_game(config)
bot = classic.build_bot("random", seed=1)
action = bot.act(state)
assert state.unified_legal_mask()[state.to_unified_action(action)]
assert state.config.deck_size == 60
def test_classic_package_exports_backend_alias() -> None:
backend = classic.build_backend("python", classic.classic_config(), seed=1)
assert isinstance(backend.snapshot(), classic.Snapshot)
def test_classic_package_exports_bot_registry_helpers() -> None:
assert "random" in classic.available_bot_names()
assert isinstance(classic.build_bot("random", seed=1), classic.LostCitiesBot)