361420df7a17e56003c3aed2d55df5f98eeb42a0
맥락: - GUI 이식 전에 classic 패키지 루트에서 노출할 API 범위를 정리했다. - Claude Opus 4.7 xhigh 자문에서 root export 축소와 backend builder 이름 단일화를 우선 권장했다. 변경: - classic package root export를 GameState, config, env, backend, bot registry 중심으로 줄였다. - backend factory 이름을 build_backend로 단일화하고 README 사용 예시를 갱신했다. - public API smoke test를 추가하고 pyproject description 및 Cython build failure 처리를 정리했다. 확인: - uv run pytest tests/games/classic - uv run lost-cities-classic
coolrl-lost-cities
Focused Lost Cities extraction from the legacy coolrl repository.
The current implementation starts with the classic two-player card game:
- classic 5-expedition rules by default
- Python/Cython game engine
- Rust core parity checks
- env wrapper
- random, passive-discard, and safe-heuristic bots
- core rule, scoring, mask, env, canonical-state, bot, and Rust parity tests
Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.
Development
uv run pytest tests/games/classic
uv run lost-cities-classic
Basic Usage
from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config
state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)
while not state.terminal:
state.apply_action(bot.act(state))
print(state.total_score(0), state.total_score(1))
Backends use the same snapshot/apply/undo interface:
from coolrl_lost_cities.games.classic import build_backend, classic_config
backend = build_backend("python", classic_config(), seed=1)
snapshot = backend.snapshot()
See classic port notes for the current direction.
Languages
Python
73.3%
Cython
21.7%
Julia
4.8%
Shell
0.2%