12b59211b2f3aab49dffbdc87fa6dd312bac4cc5
맥락: - Python 코드만 대상으로 Ruff 기반 format/lint와 pre-commit hook을 도입한다. - Cython game.pyx는 Ruff 대상에서 제외해 포맷터 충돌을 피한다. 변경: - ruff와 pre-commit dev dependency 및 Ruff 설정을 추가했다. - pre-commit config와 Python format/check 스크립트를 추가했다. - Ruff format/check --fix 결과로 Python import 정렬과 포맷을 적용했다. 확인: - uv sync --extra gui - uv run pre-commit run --all-files - scripts/check-python.sh - uv run lost-cities-classic
coolrl-lost-cities
Focused Lost Cities extraction from the legacy coolrl repository.
The current implementation starts with the classic two-player card game:
- classic 5-expedition rules by default
- Python/Cython game engine
- Rust core parity checks
- env wrapper
- random, passive-discard, and safe-heuristic bots
- core rule, scoring, mask, env, canonical-state, bot, and Rust parity tests
Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.
Development
uv run pytest tests/games/classic
uv run lost-cities-classic
For future GUI work, install the optional GUI dependencies:
uv sync --extra gui
Basic Usage
from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config
state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)
while not state.terminal:
state.apply_action(bot.act(state))
print(state.total_score(0), state.total_score(1))
Backends use the same snapshot/apply/undo interface:
from coolrl_lost_cities.games.classic import build_backend, classic_config
backend = build_backend("python", classic_config(), seed=1)
snapshot = backend.snapshot()
Rust sources live outside the Python package:
rust/lost-cities-core/
proto/lost_cities.proto
See classic port notes for the current direction.
Languages
Python
73.3%
Cython
21.7%
Julia
4.8%
Shell
0.2%