50-iter sweep on default.yaml with stronger MCTS exploration: - c_puct: 3.0 -> 5.0 (UCB weight, more exploration of low-prior actions) - root_dirichlet_epsilon: 0.25 -> 0.4 (more noise injected at root prior) Standalone eval at iter 50 (30 games/opponent, all natural-end, timeouts=0): - vs heuristic-balanced: W=0/30 S=-70.5 (PA 0.15) - vs heuristic-aggressive: W=2/30 S=-65.1 (PA 0.14) [+10, +4] - vs heuristic-cautious: W=1/30 S=-48.0 (PA 0.14) [+2] 3 natural-end wins vs prev trapfix baseline iter 44 (which had 0 natural wins + 1 timeout-tie). Stall trap fixed remains true (timeouts=0 in c1). Trade-off observed: more exploration -> higher variance. Score avg vs cautious worsened (-32 -> -48), but win events appeared. For the non-terminal-win objective, exploration win > score-avg loss. Next: commit to long run (300 iter) with these params before tuning more.
57 lines
1.0 KiB
YAML
57 lines
1.0 KiB
YAML
run:
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experiment_name: ismcts-default
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max_iterations: 500
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seed: 1
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device: cuda
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rules:
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n_colors: 5
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n_ranks: 9
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min_rank: 2
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n_handshakes: 3
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hand_size: 8
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expedition_penalty: -20
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bonus_threshold: 8
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bonus_amount: 20
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encoding:
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derived_playability: true
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slot_aware_playability: true
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network:
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kind: mlp
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hidden_size: 512
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num_layers: 3
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activation: relu
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mcts:
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n_simulations: 50
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c_puct: 5.0
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max_depth: 200
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parallel_simulations: 64
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virtual_loss_value: 5.0
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eval_n_simulations: 16
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rollout_policy: heuristic_balanced
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root_dirichlet_alpha: 0.3
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root_dirichlet_epsilon: 0.4
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temperature:
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training: 1.0
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eval: 0.0
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training:
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games_per_iter: 10
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gradient_steps_per_iter: 10
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batch_size: 128
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replay_capacity: 100000
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interleave_games: 8
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interleave_max_batch: 64
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num_workers: 8
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worker_device: cuda
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optimization:
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learning_rate: 0.0003
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grad_clip: 5.0
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checkpoint:
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save_every: 20
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save_latest: true
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evaluation:
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eval_every: 5
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games: 5
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opponents: [random, discard-only, heuristic-cautious]
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max_steps: 500
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num_workers: 8
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