Files
coorl-lost-cities/README.md
T
coolguy 73fe7e2c94 GUI 선택 의존성 준비
맥락:
- pygame GUI 이식 전에 core 설치와 GUI 의존성을 분리하고 asset 로딩 경로를 고정한다.

변경:
- pyproject에 gui extra로 pygame과 pygame-gui를 추가했다.
- classic resource helper를 추가해 packaged asset 경로를 importlib.resources 기반으로 읽게 했다.
- theme asset resource 테스트와 README 설치 안내를 추가했다.

확인:
- uv sync --extra gui
- uv run pytest tests/games/classic
- uv run lost-cities-classic
2026-05-06 19:32:07 +09:00

1.3 KiB

coolrl-lost-cities

Focused Lost Cities extraction from the legacy coolrl repository.

The current implementation starts with the classic two-player card game:

  • classic 5-expedition rules by default
  • Python/Cython game engine
  • Rust core parity checks
  • env wrapper
  • random, passive-discard, and safe-heuristic bots
  • core rule, scoring, mask, env, canonical-state, bot, and Rust parity tests

Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.

Development

uv run pytest tests/games/classic
uv run lost-cities-classic

For future GUI work, install the optional GUI dependencies:

uv sync --extra gui

Basic Usage

from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config

state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)

while not state.terminal:
    state.apply_action(bot.act(state))

print(state.total_score(0), state.total_score(1))

Backends use the same snapshot/apply/undo interface:

from coolrl_lost_cities.games.classic import build_backend, classic_config

backend = build_backend("python", classic_config(), seed=1)
snapshot = backend.snapshot()

See classic port notes for the current direction.