맥락: - pygame GUI 이식 전에 core 설치와 GUI 의존성을 분리하고 asset 로딩 경로를 고정한다. 변경: - pyproject에 gui extra로 pygame과 pygame-gui를 추가했다. - classic resource helper를 추가해 packaged asset 경로를 importlib.resources 기반으로 읽게 했다. - theme asset resource 테스트와 README 설치 안내를 추가했다. 확인: - uv sync --extra gui - uv run pytest tests/games/classic - uv run lost-cities-classic
54 lines
1.3 KiB
Markdown
54 lines
1.3 KiB
Markdown
# coolrl-lost-cities
|
|
|
|
Focused Lost Cities extraction from the legacy `coolrl` repository.
|
|
|
|
The current implementation starts with the classic two-player card game:
|
|
|
|
- classic 5-expedition rules by default
|
|
- Python/Cython game engine
|
|
- Rust core parity checks
|
|
- env wrapper
|
|
- random, passive-discard, and safe-heuristic bots
|
|
- core rule, scoring, mask, env, canonical-state, bot, and Rust parity tests
|
|
|
|
Training code, Deep CFR, learned-policy evaluation, GUI, and web client are
|
|
intentionally outside the first port.
|
|
|
|
## Development
|
|
|
|
```bash
|
|
uv run pytest tests/games/classic
|
|
uv run lost-cities-classic
|
|
```
|
|
|
|
For future GUI work, install the optional GUI dependencies:
|
|
|
|
```bash
|
|
uv sync --extra gui
|
|
```
|
|
|
|
## Basic Usage
|
|
|
|
```python
|
|
from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config
|
|
|
|
state = GameState.new_game(classic_config(seed=1))
|
|
bot = build_bot("random", seed=1)
|
|
|
|
while not state.terminal:
|
|
state.apply_action(bot.act(state))
|
|
|
|
print(state.total_score(0), state.total_score(1))
|
|
```
|
|
|
|
Backends use the same snapshot/apply/undo interface:
|
|
|
|
```python
|
|
from coolrl_lost_cities.games.classic import build_backend, classic_config
|
|
|
|
backend = build_backend("python", classic_config(), seed=1)
|
|
snapshot = backend.snapshot()
|
|
```
|
|
|
|
See [classic port notes](docs/classic-port-notes.md) for the current direction.
|