Three coordinated hygiene changes; none target the diagnosed
selection-bias bottleneck. They make the codebase honestly reflect the
pure-self-play stance and reduce dashboard noise.
Bot rename (drop the unhelpful safe_ prefix; suffixes describe behaviour):
- safe_heuristic_loose -> heuristic_aggressive
- safe_heuristic -> heuristic_balanced
- safe_heuristic_strict -> heuristic_cautious
- noisy_safe -> heuristic_noisy
- passive_discard -> discard_only
Class renames in bots/: SafeHeuristicBot -> HeuristicBot,
SafeHeuristicParams -> HeuristicParams, PassiveDiscardBot -> DiscardOnlyBot,
plus loose/strict parameter constants. Backwards compatibility was dropped
intentionally per user instruction; no aliases. Active configs, docs,
scripts, tests updated. Archive directories (configs/archive,
docs/archive, runs/archive) left intact and may still reference old
names per their read-only policy. The src/.../bots/passive.py module was
renamed to discard_only.py via git mv.
Analyze plot curation (deep_cfr/analyze.py):
- Added analysis_00_core.png as the canonical daily dashboard with 10
heuristic-free metrics (loss/{advantage,strategy}; vs heuristic_cautious:
avg_score_diff0, win_rate0, avg_opened_colors, positive_expedition_rate,
bonus_expedition_rate, score_per_opened_color, policy_entropy; vs random:
win_rate0).
- Removed analysis_05_open_quality.png (bad/weak/good open rates,
recoverable score) and analysis_07_calibration.png (calibration gap,
recoverable mean) - both relied on the heuristic recoverable_score
classifier already dropped from inputs.
- Removed SELECTIVITY_PLOTS and plot_selectivity (heuristic-laden).
- SUMMARY_EVAL_METRICS no longer includes bad_open_rate or
calibration_gap.
- PlotSpec gained an opponents allowlist so the new core section can pin
a specific opponent per panel without restructuring plot_section.
Tiered evaluation cadence (EvaluationConfig):
- Added extended_opponents and extended_eval_every (default 0 = disabled).
- opponents_for_iteration(iteration) returns the core list every
eval_every and appends extended_opponents (de-duplicated) when
iteration is also a multiple of extended_eval_every.
- default.yaml now uses 3 core opponents (random, discard_only,
heuristic_cautious) every 5 iterations and 3 extended opponents
(heuristic_balanced, heuristic_aggressive, heuristic_noisy) every 50
iterations. random is the floor sanity. discard_only is the
zero-pit detector / absolute-score reference (its score is always 0,
so eval/discard_only/avg_score_diff0 directly equals the model's raw
average score). heuristic_cautious is the ceiling and the
archive-comparable benchmark used in the prior diagnostic sections.
Net eval cost reduction: roughly 50% (3 opponents x every 5 iter, plus
6 opponents x every 50 iter, vs the prior 6 x every 5).
Documented in docs/plans/deep-cfr-selectivity.md section 9.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Captures the full librarian design (two-layer architecture, three-stage
pipeline, vendor-agnostic via LIBRARIAN_LLM env, propose-only / no
auto-apply) in docs/plans/librarian.md. Lands the first concrete Stage 1
piece: scripts/librarian_check_links.py, a lychee --offline wrapper
ported from ~/dev/coolrl/src/coolrl/dev/check_doc_links.py.
Also moves the librarian prompt from .claude/agents/ (Claude Code only)
to scripts/librarian-prompt.md so any CLI can load it as a system
prompt later. Fixes one stale README link the new checker caught:
docs/classic-port-notes.md → docs/archive/classic-port-notes.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
맥락: 클래식 포트를 Python/Cython 구현과 pygame GUI 중심으로 정리한다.
변경: Rust 크레이트, proto 계약, Rust backend shim, 패리티 테스트를 삭제하고 문서와 backend factory를 Python 전용으로 갱신했다.
확인: uv run pre-commit run --all-files; uv run pytest tests/games/classic; uv run lost-cities-classic-gui --help
맥락:
- GUI 이식 전에 Rust crate와 proto schema 위치를 Python package 내부에서 분리한다.
- Cargo 작업, IDE 인식, 빌드 산출물 관리를 루트 구조에 맞춘다.
변경:
- rust_core를 rust/lost-cities-core로 이동하고 proto/lost_cities.proto를 루트 proto 디렉터리로 옮겼다.
- Rust build.rs, Python Rust backend, Rust parity 테스트의 경로를 새 위치로 수정했다.
- Python package-data에서 Rust crate와 proto 항목을 제거하고 README/port notes를 갱신했다.
확인:
- uv sync --extra gui --reinstall-package coolrl-lost-cities
- uv run pytest tests/games/classic
- uv run lost-cities-classic
맥락:
- GUI 이식 전에 classic 패키지 루트에서 노출할 API 범위를 정리했다.
- Claude Opus 4.7 xhigh 자문에서 root export 축소와 backend builder 이름 단일화를 우선 권장했다.
변경:
- classic package root export를 GameState, config, env, backend, bot registry 중심으로 줄였다.
- backend factory 이름을 build_backend로 단일화하고 README 사용 예시를 갱신했다.
- public API smoke test를 추가하고 pyproject description 및 Cython build failure 처리를 정리했다.
확인:
- uv run pytest tests/games/classic
- uv run lost-cities-classic
맥락:
- 새 레포의 첫 범위를 RL 없는 Lost Cities classic 게임 구현으로 잡았다.
- 기존 tier0-3 실험 축은 제거하고 classic 5-expedition 룰을 기본값으로 둔다.
변경:
- games/classic 아래에 Cython 게임 엔진, env, bots, backend 경계, Rust core와 proto schema를 이식했다.
- setuptools/Cython 빌드 설정과 package data, README, classic port notes를 추가했다.
- 룰, 점수, 마스크, env, canonical state, bot, Rust parity 테스트를 새 경로로 가져왔다.
확인:
- uv run pytest tests/games/classic
- uv run lost-cities-classic