맥락: - GUI 이식 전에 classic 패키지 루트에서 노출할 API 범위를 정리했다. - Claude Opus 4.7 xhigh 자문에서 root export 축소와 backend builder 이름 단일화를 우선 권장했다. 변경: - classic package root export를 GameState, config, env, backend, bot registry 중심으로 줄였다. - backend factory 이름을 build_backend로 단일화하고 README 사용 예시를 갱신했다. - public API smoke test를 추가하고 pyproject description 및 Cython build failure 처리를 정리했다. 확인: - uv run pytest tests/games/classic - uv run lost-cities-classic
48 lines
1.2 KiB
Markdown
48 lines
1.2 KiB
Markdown
# coolrl-lost-cities
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Focused Lost Cities extraction from the legacy `coolrl` repository.
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The current implementation starts with the classic two-player card game:
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- classic 5-expedition rules by default
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- Python/Cython game engine
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- Rust core parity checks
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- env wrapper
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- random, passive-discard, and safe-heuristic bots
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- core rule, scoring, mask, env, canonical-state, bot, and Rust parity tests
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Training code, Deep CFR, learned-policy evaluation, GUI, and web client are
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intentionally outside the first port.
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## Development
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```bash
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uv run pytest tests/games/classic
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uv run lost-cities-classic
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```
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## Basic Usage
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```python
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from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config
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state = GameState.new_game(classic_config(seed=1))
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bot = build_bot("random", seed=1)
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while not state.terminal:
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state.apply_action(bot.act(state))
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print(state.total_score(0), state.total_score(1))
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```
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Backends use the same snapshot/apply/undo interface:
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```python
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from coolrl_lost_cities.games.classic import build_backend, classic_config
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backend = build_backend("python", classic_config(), seed=1)
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snapshot = backend.snapshot()
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```
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See [classic port notes](docs/classic-port-notes.md) for the current direction.
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